segunda-feira, 19 de abril de 2021

Jogos de Tabuleiro - Lançamento Black Rose Wars INFERNO

 

NOVIDADE DE VERDADE É AQUI!!!
GIANT HEROES!!!
Black Rose Wars: Inferno
ARES GAMES
Welcome to Dantes Inferno! This new and rich expansion to the Black Rose Warsincludes the materials needed to play Inferno, using the spell cards to evoke and use the demons, fighting against the new strong enemy Lucifer. Inside the spectacular box, designed by artist Antonio De Luca, you`ll find 14 impressive new rooms dedicated to the circles of Inferno: there will be 13 dedicated to the circles and a specific one with Lucifers throne of glass. These rooms and their effects have been designed to be effective when played all together, but they can also be played individually in the base game. A new set of events and quests will guide you through these burning hot rooms. The quests are linked to the rooms and creatures of Inferno, but when specifically selected they can also be used in the base game. The evocations are handled with a double-sided play deck. One side is needed for demons controlled by the Mages, the other side is used by Lucifero to control his personal demons.In the box you will also find 18 new wonderful miniatures, representing demons and creatures as Barbariccia, Farfarello, harpies, centaurs, and obviously Lucifer, the ruler of Hell.


Novidade Jogo de Tabuleiro - Block Ness

 


Block Ness
BLUE ORANGE USA

The Block Ness monsters are finally rearing their heads but there`s just one problem - the loch isn`t big enough for everyone! Be as strategic as you can by using the space on the lake to your advantage and be the lost one to elongate your monster to win. The winning monster will be loved by tourists and may also win you a front page in the local newspaper!

#boardgames
#jogosdetabuleiro


quinta-feira, 8 de abril de 2021

MAGLEV METRO pela BEZIER GAMES

 


Maglev Metro.
Prolific Age of Steam map creator Ted Alspach (Suburbia, Castles of Mad King Ludwig) takes you into the near future with this subway-themed strategy title! In Maglev Metro, utilize state-of-the-art magnetic levitation technology to build a metropolitan rail system, transporting workers and robots beneath the city. Replace aging Manhattan and Berlin subway systems with newer, faster, quieter technology. Enhance your rail system’s abilities so that your passengers arrive at their destinations first.
Efficiency is your key to success in this pick-up-and-deliver, tile-laying, engine-building game. Transparent tiles allow your route to overlap your opponents’ tracks, winding you along from station to station. Robots efficiently upgrade and adjust your abilities, leveraging unique goals to maximize points. By the end of the game, the game board has morphed into a modern subway map, with brightly-colored routes connecting stations all over the city.
Maglev Metro contains two unique maps.


ALIEN STARTER SET DE VOLTA PARA AS ENCOMENDAS NO SITE!!!

 


Alien Stater Set voltou ao estoque para encomendas.
The job was routine, the money fair. Then the damn company diverted you to answer a distress call from a ship that disappeared almost 80 years ago—a derelict carrying something bizarre, twisted, and alien. What the ship’s frozen crew brought back with them was bad enough—what they themselves were turning into was a bloody nightmare. Add to that an annoying sensor ghost shadowing you in the void, and your stress level is shot.
It’s all a bit much.
You don’t get paid enough to deal with monsters. But hold your breath, count to three, and play your cards right with this one, and you just might walk away very rich. Oh, who am I kidding?
You’re all going to die.
This is a starter set for the official ALIEN tabletop roleplaying game—a universe of body horror and corporate brinkmanship, where synthetic people play god while space truckers and marines play host to newborn ghoulish creatures. It’s a harsh and unforgiving universe and you are nothing if not expendable.
Stay alive if you can.
This boxed set contains everything you need to start playing:
A 104-page rulebook with a fast and effective ruleset designed specifically to support the core themes of ALIEN: horror and action in the cold darkness of space.
The 48-page complete scenario Chariot of the Gods by sci-fi novelist Andrew E.C. Gaska, taking you on a thrilling, terror-filled ride into deep space where no one can hear you scream. Chariot of the Gods is designed for 3–5 players plus the GM.
Five pre-generated characters to play.
A huge full-color, double-sided map, with one side depicting chartered space in the year 2183 and the other floor plans for the Chariot of the Gods scenario.
84 game markers for keeping track of characters, motion tracker pings, and more.
56 high quality custom cards for weapons, personal agendas, and initiative in combat.
A set each of ten engraved Base Dice and ten Stress Dice, designed specifically for the ALIEN roleplaying game.


SPACE BASE BY AEG - JOGOS DE TABULEIRO IMPORTADOS

 


As the commodore of a Space Base, your job is to draft new ships into your fleet to work and patrol the 12 sectors under your watch. Use cargo vessels, mining ships, and deploy carriers to earn profits and expand your influence. Only one Space Base commodore will be promoted to U.E.S. Admiral of the Fleet!
Space Base is a dice game where players draft ships into their Space Base. Every turn, no matter whose turn, players harvest rewards from their Space Base, whether those rewards are an increase in your baseline income, credits for the next turn, influence or some other powerful effect that will lead you to victory. Space Base has you involved and engaged on every player’s turn, from the first roll of the dice to the last!
Bullet Points:
Dice Game where players build their own chart of rewards 
Fantastic Artwork by Chris Walton set in a hopeful and humorous world
Easily taught with rich depth of play
All players engaged on every turn and every roll of the dice!
Contents:
204 cards
45 wooden cubes
5 player boards
Rulebook
2 dice
Players: 2-5 players, ages 14+.
Play Time: 60 minutes. 


Shadowrun 6th Edition - Street Wyrd - Exclusivo GIANT HEROES


The power to shape the world can also tear it apart. The power to summon spirits and gain allies can also conjure enemies and lead to your own destruction. And the power to fill objects with magic is also the ability to make them blow up in your face.
Shadowrunners learn about power the hard way—by being on the wrong end of it. That means they often gather it to them however they can, consequences be damned. Street Wyrd is a guide to all sorts of Awakened power, from spells to adept powers to new spirits to enhanced enchanting rules. It also gives runners the power to make their own spells to unleash on their enemies. Because runners know that the power you grab for yourself is the only thing that stays with you.
Street Wyrd is the core magic rulebook for Shadowrun, Sixth World.

 



Ghostbusters/Men In Black: Ecto-Terrestrial Invasion by IDW IDW Publishing

 


Ghostbusters/Men In Black: Ecto-Terrestrial Invasion
The alien cruiser Ch’zadi, the flagship of the dastardly mechanized pirate Zorg, has crashed into the Firehouse that the Ghostbusters call home! Now Zorg’s forces are pouring out onto the streets of New York City. To make matters worse, the crash has damaged many of the Ghostbusters’ the Ecto-Containment Unit. The intense explosion has transformed the crew of
the Ch’zadi into ectoplasmic alien hybrids now known as Ecto-Terrestirals or ET’s. Hope is not lost, however. Earth’s top-secret government organization, the Men In Black have been tracking the Ch’zadi crash. Now their best agents have agreed to join forces with the Ghostbusters to repel the ET invasion and keep the planet Earth safe from harm. Of course, anytime you get this many big personalities together, rarely do they see eye to eye on the best course of action and things tend to get a bit competitive. Which agents will rise to the challenge and which agents will get in the way of their own egos?
When I was asked by IDW Games to design a game that not only has one but two licenses with such amazing characters, this is the absolutely insane story I came up with on how and why these two iconic teams would butt-heads and join forces against a common threat. Both of these licenses have had such a big impact on my life growing up and it is an absolute dream come true to be able to reach into my childhood and bring these characters to life in a new story on the tabletop. Now that I have come up with a ridiculous story of what is happening, I then had to figure out what this game was actually going to feel like. I personally enjoy designing a game with the mindset of theme first and mechanics second. Both are equally important when making a game but, I like to think that I am creating an experience more so than I am making paper, plastic, and a rulebook. What makes a great game for me is the water cooler moments. The stories you tell your friends and laugh about the next day after a great game night. Since the source material of both Ghostbusters and Men In Black already have some of the greatest cinematic stories ever told, I really had my work cut out for me.
When set out to design this game, I knew I wanted the game to be player vs player vs. environment instead of just purely player vs player. While all of these characters are big personalities that would most definitely disagree with one another, they are all heroes at the end of the day and would put aside their differences at some point to save the world. The game has almost this cinematic bell curve of tension. In the beginning of the game all players are doing whatever it takes to get a leg up on the other players to capture more ET’s to get more points. The Heroes may not directly attack one another but they may for example put on some sunglasses and flash an MIB Neuralyzer to make that character forget about the points they just gained. As the game progresses, however, choices start to become increasingly more dire and the heroes start to lose control of the enemies over the board. It’s at this point when the players will hopefully put aside some differences to work together to defeat the Ecto-Terrestrials or else the game will win, and the players will lose in the ongoing campaign.
For the combat mechanics of Ghostbusters/Men In Black Ecto-Terrestrial Invasion, I wanted the combat to feel more in the tone of a chaotic “spray n’ pray” instead of everyone feeling like sharp shooters. When looking at the source material, more times than not the heroes pull the trigger on massively powered weapons and then just hope for the best. Each of the three ET enemy types have a specific PKE (Psychokinetic Energy) signature which is represented by symbols on the dice. When you attack a space of enemies, you are hoping you can attune your weapons to the same PKE signature as the enemies. The more variety of enemies in a space the more likely you are to hit something. Nice shootin tex! Another distinction I wanted to make in the design is how attacking with a Ghostbuster hero feels different than attacking with a MIB hero. Ghostbusters tend to focus more on crowd control while the MIB agents go for pure firepower. Whenever a MIB character rolls a critical on an enemy it deals double damage, but anytime a Ghostbuster deals any damage to an ET they may move the ET model 1 space using their proton pack.
My favorite aspect of the game has to be the big Ghostbusters firehouse dice tower – this is definitely the big eye-catching centerpiece of the game. The firehouse dice tower has several alien ship part planks inserted through the sides of it and is preloaded with dice to make a kerplunk style tower. The dice tower creates this very fun doom counter that all the players want to mess around with but the more they do the more dangerous the game can become. At the end of each round the players will “check the hot sheets. Walter Peck may arrive and threaten you with an EPA violation. You may choose to lose 2 points or throw more dice into the tower. That’s future you’s problem! Each Hot Sheets card also reports on the rising PKE levels in the area. If PKE levels ever get too high there is an explosion at the firehouse which triggers the players to remove 1 alien ship part from the firehouse dice tower which causes dice to roll out. Each die that rolls out of the firehouse spawns 1 new ET model onto the board and creates a more chaotic environment. If all planks are removed from the tower, it is game over and the ETs have taken over New York City and possibly the world! This mechanic creates this ongoing level of tension keeping all players on their toes and not knowing what’s going to come next.
Ghostbusters/Men In Black Ecto-terrestial Invasion is an action packed, choose your own adventure, campaign driven, player vs player vs environment, dungeon crawler, miniatures board game based off of two outstanding universes. What more could a geeky game designer ask for when asked to design a game? I am so immensely proud of this game and it still feels unreal to me that I have had the honor to create it. I can’t wait to be able to share this experience with the world and see everyone neuralyzing their friends or finally deciding to cross the streams to save the day.




HEROCLIX - MARVEL FANTASTIC FOUR FUTURE FOUNDATION


Você sabia que as miniaturas Heroclix ainda existem e tem sempre lançamentos novos?
Marvel HeroClix: Fantastic Four - Future Foundation
by WizKids
Enter Captain, Sidekick, and Ally!
The Fantastic Four Future Foundation set is a brand-new five figure booster release coming in early 2021! This set explores new mechanics to HeroClix along with some beloved mechanics like equipment-objects, many of which are Fantastic Four themed.
Reed Richards founded the Future Foundation in order to create a group of individuals that would be able to solve the earth’s future problems on their own. He starts with a capable group of students as well as some established heroes (and villains) who serve as teachers.
But how does that translate to HeroClix? Starting with the Future Foundation set, some figures will have Role Tags on their character cards representing relationships between characters such as student-teacher relationships or other alliances between characters. Role Tags will be referred to in special powers and traits, and characters may be granted bonuses for working with other characters having certain Role Tags.
First up, let’s take a look at one of the student “Sidekicks” to see what they are all about.
Leech comes in at 20 points, and you may notice he only has two standard powers. His dial is focused on those two things, but he also has the special “Sidekick” Role Tag next to his collector number on top of his card. The sidekicks in this set look very similar to Leech - they have a few standard powers (and a special power here or there), but with that “Sidekick” Role Tag, they can also be granted additional powers and effects from characters having the Captain or Ally Role Tag. With that in mind, you can build teams of lots of different Sidekicks whose powers can be amplified further with Captains and Allies to create strong, synergistic strategies.
To get a better idea of how Sidekicks and Captains interact, let’s look at our first Captain preview - Awesome Andy! Awesome Andy serves as a teacher in the Future Foundation. In Heroclix, this is represented by the Captain Role Tag. Awesome Andy comes in at 70 or 35 points and has the “Captain” Role Tag at the top of his card (effects will call out Captains) in the same spot as the Sidekick Role Tag on Leech’s card.
Awesome Andy’s first trait, “You Can Be Whatever You Want” allows Friendly Sidekicks to use Shape Change. His special defense power “Hello!” gives Awesome Andy Invulnerability and, when Awesome Andy or an adjacent friendly character succeeds using Shape Change or is missed by an attack, you can remove an action token from that character. Since Awesome Andy grants Shape Change to his Sidekicks, they have a chance of activating his defense power as well.
His other powers include Sidestep, Plasticity, Super Strength, and Perplex. His token removal effect allows him to act many turns in a row without clearing action tokens as long as he succeeds on his Shape Change rolls or is missed by attacks. With his solid damage values along with Super Strength and Giant Reach: 2, Awesome Andy can pump out a lot of damage as the game progresses.
Finally, we have Allies. In the Future Foundation set, the figures we have chosen to have the Ally Role Tag represent villain recruits of the Future Foundation team that form an alliance with Reed Richards to assist him against the Interdimensional Council of Reeds. It is a bit odd seeing longtime Fantastic Four villains like Dr. Doom, the Mad Thinker, the Wizard, Diablo, and High Evolutionary join the Future Foundation, but they work in the background and on the battlefield to help despite their disdain for their former (and future) enemy. The next preview we have is for Wizard!
Wizard comes in at either 60 or 30 points and has the Ally Role Tag on top of his card. His first trait, “The Council of Doom’s Advanced Tech Expert” is sideline active as well as a Unique Modifier which gives Friendly Captains and Sidekicks +1 attack when attacking 1+ characters with the Scientist keyword. As this trait is sideline active, you don’t even have to have him on your starting force to get this effect, you just have to have some Sidekicks and Captains that can take advantage. If you do want to play him on your force though, you will still get that effect as well.
His next trait, “Anti-Grav Discs”, allows him to knock back an opposing character within range and line of fire in any direction as a free action equal to half the result of a d6 roll. This is a great way to push characters away from your team or bring them in a bit closer to try to pull off an attack with another one of your characters. The rest of Wizard’s dial has great options like Sidestep for maneuvering, Quake for attacking, and Outwit and Perplex for support. He also has the Fantastic Four team ability (and keyword) so you can play him on a theme team with other Fantastic Four characters. He also has the Team Player team ability to wildcard any other team abilities you may have (perhaps Minions of Doom)! Allies are extremely helpful both on or off the sideline of teams focused around Captains and Sidekicks, and you will see quite a few more of them in this set.
Be on the lookout for more previews with other awesome stuff in this set like special equipment objects, new Mission Points alternate win condition effects, and the many faces of Doom!
© 2021 MARVEL

 





PREMIUM RPG TAVERN MAP - EXCLUSIVO GIANT HEROES

 


The Premium RPG are a great way to enhance your Tabletop RPG adventures Made from flexible and durable neoprene these Premium measure 3 x 2 and offer a flat nofold surface with a nonslip backing to improve your gaming experience The feature either a Tavern or Throne Room area perfect for setting the mood of your next play session Specifications.

Weight 181 lbs