quinta-feira, 30 de março de 2017

Card Games - The Lord of the Rings LCG - Race Across Harad


The Lord of the Rings LCG: Race Across Harad Adventure Pack
"Where the warg howls, there also the orc prowls."
~ Aragorn, The Fellowship of the Ring ~
Freshly seated atop the oliphaunts they captured and tamed, a small band of Middle-earth's greatest heroes begin their journey through the deserts and dangers of Harad. In Race Across Harad, the second Adventure Pack in the Haradrim Cycle for The Lord of the Rings: The Card Game, its new scenario pits your small band of heroes against dozens of wargs and their riders in a frantic race to the Ford of Harnen. Simultaneously, Race Across Harad enhances your deck-building options with a new Dunedain hero, plus three copies each of nine different player cards offer support for everything from Mounts and side quests to the Doomed keyword, and decks that build around specific pairs of Traits.

RPG - The Dark Eye RPG Arivor´s Doom


The Dark Eye RPG: Arivor's Doom
Arivor, jewel of the Horasian Empire, is the heart of the Rondran faith, stronghold of the staunch Ardarites, and home to famed weapon smiths, skilled armorers, and vintners of fine wines. Trumpets herald the opening of the mid-summer Knights' Tournament as curious onlookers and pilgrims devoted to Rondra pour into the city. Your heroes have come to Arivor as eager tournament participants, bold explorers, or enthusiastic friends of the theater. The city virtually bursts at the seams, and you marvel at the size of the crowds. Suddenly, the unthinkable happens, and joyous and carefree celebrations turn into desperate struggles for survival!

An adventure for The Dark Eye Roleplaying Game suitable for Experienced heroes, Arivor's Doom contains detailed descriptions of the city of Arivor before, during, and after the catastrophe, and includes NPCs, maps, floor plans, a timeline of events, and challenging encounters - everything your players need to participate in an event with major consequences for the future of Aventuria.

RPG - Pathfinder Adventure Path - Trail of the Hunted


Pathfinder RPG: Adventure Path - Ironfang Invasion Part 1 - Trail of the Hunted

The Ironfang Invasion Adventure Path launches with Trail of the Hunted, a tale of desperate survival set against the invasion of a ruthless hobgoblin army - the Ironfang Legion!
In the war-torn nation of Nirmathas, far from the battlefront, the sleepy little town of Phaendar is rocked by the sudden appearance of an overwhelming foe! 

The heroes must flee their homes, saving whatever friends and supplies they can, as the monstrous Ironfang Legion and their insidious General Azaersi begin carving out an empire of monsters from the dregs of Nirmathas and Molthune alike!
Pathfinder Roleplaying Game adventure for 1st-level characters, Trail of the Hunted kicks off the Ironfang Invasion Adventure Path.

Jogo de Tabuleiro - Castles of Calabade


In a forgotten time, powerful magic brought havoc to a peaceful land. The Kingdom of Caladale was home to people, fairies, and magical creatures of all kinds, living in harmony in castles and palaces of unimaginable beauty. In a far corner of the kingdom, the great Wizard had lived quietly for nearly a century in a castle with towers reaching far into the sky. But as the Wizard grew old, his home aged with him, and his once stately structure was slowly crumbling around him.
Unable to stop the decay, he devised a plan to magically rebuild his castle. Yet in his old age, his powers had become unpredictable, and on one fateful night, he changed Caladale forever! His magic spell went horribly wrong, and by daybreak all of the castles, including his own, had been torn apart, the pieces twisted together and scattered across the land...
 The people of Caladale must now rebuild, gathering walls and towers from the broken and twisted ruins of each other's homes to construct their own castle and reclaim the glory of Caladale! With 76 unique tiles, no two castles will ever be alike!

quarta-feira, 29 de março de 2017

Call of Cthulhu: The Official Video Game - Winter Trailer | PS4


Para você que é fã de Call of Cthulhu olha só o que vem por aí!!!

Para PS4

Sensacional Hein!!!??


Card Games - Yugioh! Duelist Saga Box


Sacred Beasts! Dark Magic Attacks! The terrifying influence of Don Thousand! As the Duelists of Yu-Gi-Oh! ARC-V begin their journey across dimensions, step back and look at the entire history of the Yu-Gi-Oh! franchise with Duelist Saga, a special set featuring new cards from all five incarnations of Yu-Gi-Oh! 

The 100-cards from Duelist Saga span the entirety of Yu-Gi-Oh!'s storied history, and fully support High-Speed RidersWing RaidersDragons of Legend - UnleashedDestiny Soldiers, and Fusion Enforcers. Each Duelist Saga box contains three mini-packs with five cards each, for a total of 15 cards. Offered in 8-count displays.

RPG - Pathfinder Player Companion Monster Hunter´s Handbook


Pathfinder RPG: Player Companion - Monster Hunter's Handbook
With claws, scales, muscle, and more, monsters hold an unfair advantage in the life-and-death confrontations between adventurer and adversary. Turn the tables on them with Pathfinder Player Companion: Monster Hunter's Handbook, loaded with cutting-edge techniques for tracking beasts, slaying behemoths, and outwitting otherwise-overpowering creatures.

RPG - Zombies 15 - Another One Bites the Dust


Zombies!!! 15: Another One Bites the Dust
Zombies!!! 15: Another One Bites the Dust takes you out of civilization and into the desert. You have to find enough water to survive this wild trek to Las Vegas, or you'll be craving braaaains - lots of brains!

Direto da Twilight Creations!

Preço Lá Fora U$ 15,99

terça-feira, 28 de março de 2017

Jogo de Miniaturas - Runewars Miniatures Game Unit Expansions


War has consumed the realm of Terrinoth, as the darksome legions of Waiqar the Undying shamble out of the Mistlands. The noble Daqan Lords have called their banners and marched forth to face the undead menace, and now both sides call for reinforcements with four new expansions for Runewars Miniatures Game:

  • Oathsworn Cavalry Unit Expansion
  • Daqan Infantry Unit Upgrade Expansion
  • Reanimate Archers Unit Expansion
  • Waiqar Infantry Unit Upgrade Expansion
Whether a player is sworn to fight for the Daqan Lords or Waiqar the Undying, he’ll find new tools to grow his armies in these expansion packs. Two unit expansions offer additional figures for players’ armies, letting them field new units or increase the size of existing units. Unit upgrade expansions, on the other hand, dramatically increase the level of army-building and customization for every army by divulging a host of new upgrade cards and new figures that can be implanted into larger infantry units. No matter which expansions your players choose, they provide new ways to engage in fantasy warfare on an epic scale.
~ Join the Daqan Lords ~

With the first two of these new expansion packs, players can expand their options for commanding the Daqan Lords — the humans who rule Terrinoth and battle against the undead revenants encroaching on their lands. Few sounds strike more fear into an enemy of Terrinoth than the thundering hooves of a column of armored destriers. Within the Oathsworn Cavalry Unit Expansion, players find four new Oathsworn Cavalry figures — enough to field a two-tray unit or increase the size of an existing unit.

These heavy cavalry are renowned for their ability to charge into battle, shattering enemy formations by the sheer force of their initial assault. What’s more, this expansion pack offers five new upgrade cards that can be used by any faction, giving any player new ways to tweak their forces for maximum damage and efficiency. A Runewars army is primarily composed of units, but the second step in building an army is to customize those units with upgrade cards. The Daqan Infantry Unit Upgrade Expansion contains a wealth of these upgrades, giving players almost unlimited control over how they want their army to behave on the battlefield. Whether a player wants to control a fast, mobile team of units, or an army configured for maximum damage, these upgrade cards offer the tools to realize each player’s vision. This expansion also includes four unique figures — a Banner Guard, a Champion, a Wizard, and a Cornicen — that can be added to another infantry unit with unique upgrade cards and special abilities.
~ Raise the Undead ~

Just as the first two expansion packs focus on the Daqan Lords, the remaining two invite players to join the necromantic forces of Waiqar the Undying, leading shambling reanimates into battle and raising the dead as fast as they fall. If players prefer to rain death on enemies from afar, they would be naturally drawn to the Reanimate Archers Unit Expansion. The hiss of Reanimates’ blighted arrows raining down from the skies sends even veteran soldiers scrambling for cover, and this expansion pack includes eight Reanimate Archer figures, allowing a player to field a new two-tray unit or add two trays to one of his existing units. Then, with the addition of five new upgrade cards, any player can make his units more lethal, whether they’re firing a volley of arrows or engaging in melee combat.

Finally, every Waiqar player can benefit from the Waiqar Infantry Unit Upgrade Expansion. Featuring a fearsome array of eighteen upgrade cards to remake units however a player chooses, this expansion pack dramatically increases every player’s options for army building. And just like the Daqan Infantry Unit Upgrade Expansion, this expansion introduces four unique figures — a Standard-Bearer, a Champion, a Drummer, and a Necromancer. By implanting these figures into a larger infantry unit, you grant that unit powerful special abilities that could be the difference between victory and defeat in a game.
~ Reinforcements Incoming! ~

The first battles of the next great war have already begun, and both sides are eager for reinforcements on the front lines. With these four expansion packs for Runewars Miniatures Game, your players will be able to grow and customize their armies like never before as they enter the world of Terrinoth.

Jogo de Tabuleiro - Of Dreams & Shadows Boardgame

The Greenbrier Games team recently sat down with Gordon Alford to discuss the upcoming release of Of Dreams & Shadows, a RPG set in a world beset by the supernatural!
Greenbriar Games (GB): How did you come up with the idea for Of Dreams & Shadows?
When I was a kid, I began to read fantasy books. I picked up my first Dragonlance novel and immediately fell in love with the fantasy genre. I drew inspiration from the many stories that I’ve read over the years and began working on my own dark fantasy setting. I have always been fascinated by ancient Celtic mythology and wanted to build a world heavily influenced by this theme.
GB: Can you elaborate more on the story setting of the game?
In Of Dreams & Shadows, people are struggling to survive in a world dominated by spirits and other supernatural creatures. There are telltale signs that human civilization has been destroyed and rebuilt over countless years. Even the feeling of what is real sometimes blur with what people experience in their dreams…and nightmares. While there’s an element of horror and bleakness to the setting, it is contrasted by a realm filled with wonder and adventure. Humanity has carved out four distinct kingdoms and begun to explore more of the surrounding wilderness. The ruins of an underworld empire have also recently been unearthed. The story begins with a prophetic dream filled with ominous signs and the characters are driven by a need to work together to overcome a rising darkness.
GB: What are the characters like?
Each of the playable characters has a back story or description that sheds more light on who they are and their own individual motivations. For example, one of the characters is set on a path of vengeance against the creature that slew (and ate) her family. Another is trying to solve a mystery involving a rash of sudden disappearances, while contending with the fact he’s not much of a people-person and has an addiction problem. Besides interesting heroes, I also wanted antagonists that weren’t just evil for the sake of being evil — they’re driven by their own needs and beliefs. A couple of them actually feel justified with their actions as they believe they are doing the right thing.
(GB): Why did you turn your idea into a board game?
Originally, I planned to write a novel. In the past few years, I began to play more board games with friends as we didn’t have as much time for tabletop roleplaying games. It was during this time that I thought about making a board game with an immersive world, story-based choices, and compelling characters. A friend of mine coined it “RPG in a box”. I hope that the game will appeal to players that love roleplaying games in a more streamlined board game format.
(GB): What experience do you draw from in game design?
When it comes to gameplay, I always love to optimize characters or find loopholes in the rules. It was actually through playing online games where I learned that I enjoyed game design. I had begun to play massively multiplayer online games and one in particular, Dark Age of Camelot, really drew me in. I developed a bit of a reputation on my server for organizing and leading my realm against the others. This lead to a role as a Team Lead where I tested and gave feedback on combat balance and game design. That experience carried over to other online games where I would test and provide feedback. When I began to play modern board games, I thoroughly enjoyed seeing the innovative gameplay ideas. A couple of the more story-based games led me down the path of designing my own board game.

Jogo de Tabuleiro - Hotshots


Smoke fills the sky and flames climb to the tops of towering trees. The thundering roar of the fire is interrupted with shouts from firefighters as they try to outflank the inferno. Suddenly, the wind shifts and the fire changes direction. New trees catch alight, and the blaze increases!

This is the setting for Fireside’s newest cooperative game Hotshots, in which 1 to 4 players take on the role of crewmembers of an elite wildland firefighting team battling a raging forest fire. Players must put out the fire before eight tiles are scorched or the Fire Camp tile scorches.

At the heart of Hotshots is a press-your-luck dice mechanic. Players try to roll matching symbols to beat the fire, but failure causes the fire to grow. The board is made up of 19 different hexagonal Terrain tiles that are randomly arranged to create the forest. Each Terrain tile has a unique combination of six symbols on it that must be rolled on the Firefighting dice to beat back the fire. Each tile also has a scorch limit that indicates how many flames will cause that tile to scorch and be lost from the game. Many tiles also have special effects, some of which are active as long as the tile is in play and help the players, while others have effects that only trigger when a tile is scorched and makes the battle harder.

The game begins with six tiles burning, indicated by placing the plastic flame tokens on the starting tiles. Each player chooses one of four characters (Crew Boss, Spotter, Swamper, and Sawyer), each with unique abilities, and places that firefighter token on the Fire Camp.
On their turn, players move their firefighter to a burning tile, and then roll all six Firefighting dice and try to fight the fire by matching the combination of symbols shown on the burning tile. If a player matches at least one die to the combination shown on the tile, they can press their luck and keep rolling, or decide to stop and keep their results. The more symbols that are matched, the better the rewards. But, if a roll results in no matching symbols, that player fails to contain the fire and an additional flame token is added.
Matching three dice allows the player to put down a Firebreak token, preventing the fire from spreading in the blocked direction. Matching four dice removes one flame from the tile, while Matching five dice removes two flames and lets the player take a Reward token from a facedown pile. Reward tokens can be spent on later turns to help the players. Matching all six dice grants the most rewards by removing three flame tokens and giving the player both a Reward token and a Firebreak token. For every other firefighter on the same tile, a player gains one Support. Support allows a player to avoid the penalty for failing to match at least one symbol on a roll of the dice.
After fighting the fire, the current player draws a Fire card, which controls how the fire grows and spreads. Burning fires will become more intense by adding additional Flame tokens. Fires will spread to other tiles through Embers or by the wind blowing. When the wind blows, it spreads new fires from existing ones in the direction indicated by the Wind marker on the Fire Camp tile. The wind will change direction, so players will need to plan for the unexpected, use the terrain to their advantage, and cooperate in order to beat back the flames.
Any time the number of Flame tokens equals or exceeds the Scorch limit shown, that tile Scorches and is flipped over to reveal a charred landscape, then spreads additional fire to adjacent tiles. If eight tiles become scorched, or if the Fire Camp tile is ever scorched, the game ends and the players lose. When a player moves to the Air Attack Base tile, they can bring Vehicle tokens into play. The Air Tanker, Helicopter, and Brush Rig will remove Flame tokens and build chains of Firebreaks anywhere on the board, but each vehicle can only be used once, so timing is crucial.
The modular tiles and unpredictable fire behavior means that every game of Hotshots will be different, which provides a lot of replayability. The rulebook even includes alternate tile setups based on National Parks, as well as rules for solitaire play, and more. This highly thematic game plays in about an hour and will hit stores May 31. If you think you’re up for the challenge, gather your friends and see if you can beat the heat!

Card Game - Deadline da Wizkids


New York City, the city that never sleeps. Things were supposed to be different in our modern 1930’s. Shining skyscrapers and subway cars to lead us into a grand future. Sure. So why was I in the same dingy office with a cheap desk and a cheaper secretary, paid to track cheating spouses? I had no more time for introspection. I grabbed my hat and gun. I slipped a flask into the pocket of my overcoat. I was ready to wade into the cesspool.
Wizkids’ upcoming release, Deadline, is a cooperative, hard-boiled murder mystery card game set in the noir style of 1938 New York City. It features clever card play full of twists, turns, and 12 engrossing ‘fairplay’ mysteries. Deadline is part of the compelling new wave of games that pull players into a different crime story with each play.

Each player chooses one of eight Detective characters, each with a unique ability. The game begins by reading a case introduction from the case book. A handful of lead cards are dealt to each player and the game begins.
Each round, an available clue card is chosen as the one players will attempt to get. Each clue card has a combination of 3-5 symbols — gun, cash, shot glass, etc. — which players must match by “chaining” their lead cards. Turns go quickly as players must either play a lead card, use their detective ability, or tap into a group resource called “Hot Tips” — tokens that give special actions.

During play, players are sometimes forced to drop out of the round, but the other players continue the attempt at getting the clue. An entire round can go by in a couple minutes. Some cards, called “Plot Twists”, have negative effects that make success more elusive. Each Plot Twist represents a challenge to the detectives — being tailed by some thug, questioned by the cops, hassled by newspaper reporters, or revealing some dark secret from their past.
As a team, players must manage their hand to get the clue’s symbols to the table. Conversing and interacting during play is not only encouraged, but essential to solving the case! If the players are successful, they get to read the clue and advance the mystery. If they fail, they lose one of their few bullets and eventually lose clues as well. The trick is that each play has to continue the investigation chain — it can’t break it. It’s a simple system that even new players can understand, yet rewards smart card play.

Once all the clues are obtained, it’s time to answer unique questions for the case. Players discuss their best solution, theories about how the crime was committed, who was lying, and who’s guilty. This part is where Deadline really shines, as players mull through the clues together. Did the cabbie’s alibi hold up? How could the murderer have exited through the window with no footprints in the snow?
The questions at the end of each case cover the culprit and motive, but there are also questions that are specific. Players might have to figure out why the bartender lied about the gun, or whether the lawyer was an accomplice, or why a pickpocket left the city. There are 3-4 critical questions and 2-3 bonus questions in each case.
Players collectively determine their best answers then read the solution to the case. There are answers and a wrap-up explaining the details of each mystery. If they played well and successfully answered all of the questions, players are declared Master Detectives!

Deadline celebrates story-driven noir mysteries, delivers clever cooperative card play, and wraps up in about an hour. It scales exceedingly well for 2-4 players and uniquely encourages working together to solve the most baffling crimes. At the end of the game, whether they figured it all out or muse at how they missed the critical (but now obvious) clues, players are sure to be anxious to play again in the hard-boiled tradition of the best mystery novels!
Designed by A. B. West and Dan Schnake, and featuring the illustrations of Glen Orbik and Tom Babbey, Deadline will be available in friendly local game stores in June.

RPG - Shadowrun Zero Day


I love great games. Obviously. I’ve been playing hobby games since I was eleven and first tossed D&D dice (thirty-four years ago — oh, my head); and working professionally in the industry for more than twenty years now. So a great game, for me, is one that is fantastic and cherished and re-played many times. Just as enjoyable are brilliant universes/settings that captivate and never let go. DuneStar WarsBattleTech, Firefly — to name a few of my all-time favorite. And, of course, Shadowrun.
Twenty-eight years later, I still remember walking into Game Depot in Tempe, Arizona and seeing that brilliant First Edition cover by Larry Elmore as a poster on the wall and stopping dead with a “What is that?!” Our gaming group grabbed four copies of the tabletop RPG the instant it was released, and while I’ve not always played it as much as other games, the dark dystopian universe of the Sixth World has always captivated and fascinated me to no end.

And, of course, one of my all-time favorite things to do is mix those up. After all, IMO, the best universes lend themselves to iterations of experiences across a wide range of mediums. Books, movies, comics, video games, tabletop games: it’s always about that new and enjoyable way to experience a universe we love with friends. The Battlestar Galactica game itself is absolutely amazing, and would’ve been great (almost) regardless of the skin. But, pairing it with such a great and gritty TV series elevated the enjoyment all the more.
While Shadowrun remains a tabletop roleplaying game experience at its heart, Catalyst Game Labs has pushed that envelope into other avenues. First with the critically-acclaimed Shadowrun: Crossfire deckbuilding game, and then with our fast-and-fun, push-your-luck dice game Encounters: Shadowrun. Next up, we’ve got a two-player, dueling hacker card game in Shadowrun: Zero Day.

There are as many ways to reach a final game design as there are, well, games, and I’ve been a party to so many of those different avenues. However, while I love taking a rough game and developing it into a final version, one of my favorite experiences as a games publisher is to discover a diamond that’s sitting there, all polished and ready to go. The best example I have of that from personal experience is The Duke.
Shadowrun: Zero Day is a close second. We’ve made a few subtle tweaks — working with the game designer, Brian Suhre — but, by and large, the game we played last year at the Origins Game Fair is the game you’ll be breaking out to enjoy.

In the real-world, a zero day vulnerability refers to a security hole in just-released software that’s unknown to the vendor. This hole is exploited by hackers, which brings it to the awareness of the vendor, who fixes it as quickly as they can. This exploitation of an unknown weakness is called a zero day attack.
In Shadowrun: Zero Day, two players duel as they each launch a zero day attack against the various Megacorporations of the Sixth World. The goal is to determine who has the brains, guts, and gear to obtain the most paydata in trade secrets, credentials, passwords, nuyen (the currency of Shadowrun) and so on, before the besieged corps can shut the vulnerabilities down.

Set-up is quick, with each player grabbing their twenty data cubes and their draw decks of twelve Tool cards — three Decryption, three Sneak, three Exploit, and three Guard — while building a communal deck of twelve Countermeasure cards. Each player will also place four different face-up Megacorporation Cards, as well as the deck of eight Data cards and twenty-one corresponding Data tokens, which are placed face down. Players then lay out three face-up Countermeasure cards, randomly drawing and placing one Data token on each Countermeasure, as well as revealing face-up three Data cards. Each player then draws four cards from their draw decks and the game is ready to begin.
Play proceeds with one person taking a turn, followed by the opponent. The game ends immediately if three Megacorporation cards have been fully scored, or if you need to fill a Countermeasure spot and you cannot (because the Countermeasure deck is empty). Players then add up their points to determine the winner!
On each player’s turn, they play a Tool card from their hand. Only one type of Tool card can be played at a time, but the player can play as many of that card type as they have in their hand. After they’ve played their cards, if the player has three or fewer left, they draw two cards from their draw deck, and their turn is done.
Playing a Tool card lets a player place a data cube on any matching Countermeasure card (the colors will match up). Once the total cubes placed by both players equal the card’s target number, the player with the most cubes wins the Countermeasure and the Data token on the card and places both in their score pile (both players place any of their Data cubes on the card back into their reserves). If the opponent had at least one Data cube on the defeated Countermeasure, that player may select a Data card to place into their score pile.  Once a Countermeasure has been defeated, a new one is revealed to replace it.

For the Megacorporation cards, there are two ways to score. First, if a Tool from a player’s hand is played and there are no Countermeasures corresponding to that Tool, that player automatically places their Data cube(s) on the Megacorporation of their choice. The second option for scoring is when a player defeats a Countermeasure, any of their Data cubes placed that exceed the target number on the Countermeasure are placed on the Megacorporation card of their choice.
As with a Countermeasure, when the total number of Data cubes from both players matches the target number of the Megacorporation, it is scored. The player with the most cubes takes the card and puts it into their score pile, while their Data cubes are returned to their reserve. If the opponent had at least one Data cube on that Megacorporation card, any of their cubes are then placed into their score pile.

Shadowrun: Zero Day is a fun and quick game that lets you dip your toes into the brilliant Sixth World in an engaging way that’ll have you exploiting zero day vulnerabilities over-and-over again.
If you’re interested in more details, check out www.catalystgamelabs.com and catalystgamelabs.tumblr.com.