quarta-feira, 31 de maio de 2017

Jogos de Miniaturas - 15 anos de Marvel Heroclix






What if… the Runaways became the Young Avengers? What if… Spider-Man never became a crime-fighter? What if… the Punisher had become an Agent of S.H.I.E.L.D.? Find out with Marvel HeroClix: 15th Anniversary – What If?




Marvel Heroes in their various incarnations come together for the Marvel HeroClix: 15th Anniversary - What If? set. This brand-new booster set features characters from the popular What If… comics in the Marvel Universe, providing some interesting combinations of powers and character mash ups! Some of those combos include Iron Man as the Sorcerer Supreme instead of Dr. Strange, The Punisher becoming the Iron Punisher, and Captain America possessing Thor’s mighty hammer, Mjolnir. The What If… stories are based on what the Marvel Universe would look like if different events occurred from the regular continuity, resulting in new ways to see your favorite characters. With so many alternate storylines, Marvel HeroClix: 15th Anniversary – What If? provides unique gameplay for both sealed and constructed play!




Let’s start off with a few previews of some of the characters in this set! First up, we have a character featured in “What If… Captain America had formed the Avengers” — Iron Punisher! The story explores what would have happened if Captain America were unfrozen and formed the Avengers, himself. In parallel, The Punisher, who had been serving S.H.I.E.L.D. with a suit designed by Tony Stark, was selected as an Avenger for Captain America’s team.
Iron Punisher has some unique things going on with his dial. His trait, From an Alternate Earth, is active when Iron Punisher is on your sideline. You may grant a friendly character named Iron Man or Punisher that is equal to or has more points than Iron Punisher (100 points or more in this case) a free action to replace that character with Iron Punisher on the same click number. This can potentially turn the tide of a game, offering flexibility up front if Iron Punisher is a better match for an opponent than an Iron Man or Punisher that you might be using. Test it out by switching your Iron Man or Punisher after taking a hit or two and gain the great stats of Iron Punisher’s dial. Iron Punisher also has ‘7’ clicks, so you might even get an extra click or two depending on how many clicks the Iron Man or Punisher that gets switched out has. Iron Punisher will be a staple for any team using an Iron Man or Punisher that 
qualifies to swap out with this trait.




For the rest of his dial, Iron Punisher has extremely solid combat values, starting off with an impressive ‘12’ attack with Penetrating/Psychic Blast, ‘18’ defense with Invulnerability, in addition to Running Shot with the Flight symbol and a range value of ‘6’. Later on in the dial, Iron Punisher has Precision Strike, Toughness, and a special damage power called Did We Free America? This power activates when Iron Punisher KO’s an opposing character, and it gives a friendly character plus 1 damage until your next turn. This can result in some interesting combinations for characters with Flurry or ways to attack multiple times, even if they’re all the way across the map. For keywords, Iron Punisher has Avengers and S.H.I.E.L.D. as non-generic keywords, in addition to Armor and Soldier as generic keywords. Iron Punisher is a solid attacking figure for any team.
Next up, there’s Captain Britain Iron Man! He was featured in What If… X-Men #1 in 2006, where  Captain Britain, garbed in a suit of Iron Man armor, joins the Defenders fighting against villains. The battle resulted in Captain America wielding Thor’s hammer to alter the entire alternate universe.
Like Iron Punisher, Captain Britain Iron Man has the From an Alternate Earth trait, however, he can be replaced with characters named Captain Britain or Iron Man. This has the same type of flexibility with an even lower point cost than Iron Punisher. Captain Britain Iron Man has two point lines that he can start the game on, ‘70’ or ‘55’ points. However, these point values don’t result in him starting at two different starting lines, rather, he has access to a different defense power at each point value. As you can see on his card, the special defense power Enhanced Polymer has a point value underneath each special defense symbol. At 70 points, Enhanced Polymer allows Captain Britain Iron Man to use Impervious, and at 55 points he can use Invulnerability. This is another interesting way to utilize your characters in HeroClix, and we will likely see more powers with different point values in the future for more flexibility when building teams (hint, hint).




For the rest of the dial, Captain Britain Iron Man starts off with ‘9’ speed, ‘10’ attack, ‘17’ defense, and ‘3’ damage, with Flight, Indomitable, and a range value of ‘6’. He has a special speed power called Sacrifice Everything for this Fight, which allows him to use Running Shot. He can use it normally, or as a free action if he has two action tokens, but he is dealt 1 unavoidable damage after actions resolve, and he doesn’t remove his action tokens at the end of the turn. This can be a flexible way to attack, even on a turn when he’s pushed, especially if you have access to someone who can heal Captain Britain Iron Man each turn as this power only appears on his odd numbered clicks. Sacrifice Everything for this Fight can even be activated during the turn that he pushes to use a regular attack or Running Shot and dish out even more damage. The rest of his dial has regular Running Shot and Energy Shield/Deflection. For keywords, Captain Britain Iron Man has Defenders as well as Armor for themed team building.

We hope you enjoyed this first look into the Marvel HeroClix: 15th Anniversary – What If? set, coming to Friendly Local Game Stores this summer. There will be many great ways to incorporate the figures in this set with those from Marvel HeroClix Avengers/Defenders War. It will be a great set to use in sealed games to fight for the Dormammu or Merc Jet Colossal Figures in this summer’s Colossal Organized Play Events! Visit the WizKids Info Network at WIN.WizKids.com to find Organized Play Events at Friendly Local Game Stores near you!

sexta-feira, 26 de maio de 2017

Jogo de Miniaturas - DC HeroClix: Wonder Woman Gravity Feed!


Wonder Woman comes to the HeroClix tabletop along with her trusted allies and troublesome enemies!
Deflect bullets, extract truth, and KO your enemies with the DC HeroClix: Wonder Woman Gravity Feed!

Card Games - The Lord of the Rings LCG: Beneath the Sands Adventure Pack



There's more than Haradrim to fear among the lands of Harad. There are the jungles and the beasts that lair within them. There are the Orcs and Wargs sent by the Dark Lord of Mordor to patrol the region. And there are the deadly expanses of desert, where the sun and dehydration can kill you slowly, provided you're not first captured and eaten by the hidden predators that lie in wait.

In Beneath the Sands, the third Adventure Pack in the Haradrim Cycle for The Lord of the Rings: The Card Game, several of Middle-earth's greatest heroes continue their perilous journey through the hostile lands of Harad, only to find evidence of giant spiders that have dragged people under the dunes. Compelled to investigate, your heroes must crawl into the spider's tunnels, only to navigate a scenario that weaves through a labyrinth of cobweb-choked darkness, blocked passages, and deadly spiders. Beneath the Sands introduces a new Gondor hero while twenty-seven player cards (three copies each of nine different cards) feature the new Scout keyword and a new side quest to help you find the way or forge your own.

Jogo de Miniaturas - Blood Bowl: Death Zone Season 1 & 2


Blood Bowl: Death Zone Season 1
Greetings, sports fans! Are you looking for the most up-to-date, bone-crunchingly spectacular rules and teams for your games of Blood BowlDeath Zone Season 1 features a handsome haul of new rules, team rosters, and guides to the brutal fantasy football game of strategy, tactics, and absolute mindless violence!
Contained within is a wealth of new teams, star players, and play options to expand and enhance your Blood Bowl experience including details for seven team types (Skaven, Nurgle, Dwarf, Elven Union, High Elf, Dark Elf, and Wood Elf), plus new official rules for Casualties, Expensive Mistakes, Play-offs, and Glittering Prizes, an updated list of skills, game options, and rules for improving your team, including the addition of a coaching staff (Head Coaches, Assistant Coaches, Cheerleaders and Apothecaries), and Hall of Fame additions and Star Players.

Blood Bowl: Death Zone Season 2
Greetings, sports fans, and welcome to a smashing new season of Blood Bowl! In this sourcebook, you'll find a host of new content with which to expand and enhance your games - new rules, new teams, new Star Players, new Hall of Fame entries! There's tons of new stuff to sink your teeth into, including rules for Underworld Denizens, Goblins, and Chaos Renegades, 12 Star Players with new optional rules, rules for well-known referees and coaching staff, history and team rosters for six new Hall of Fame entries, all-new background content, and the Official Blood Bowl reference guide with an up-to-date summary of available teams and skills.

Jogo de Tabuleiro - Deadline pela Wizkids


New York City, the city that never sleeps. Things were supposed to be different in our modern 1930’s. Shining skyscrapers and subway cars to lead us into a grand future. Sure. So why was I in the same dingy office with a cheap desk and a cheaper secretary, paid to track cheating spouses? I had no more time for introspection. I grabbed my hat and gun. I slipped a flask into the pocket of my overcoat. I was ready to wade into the cesspool.
Wizkids’ upcoming release, Deadline, is a cooperative, hard-boiled murder mystery card game set in the noir style of 1938 New York City. It features clever card play full of twists, turns, and 12 engrossing ‘fairplay’ mysteries. Deadline is part of the compelling new wave of games that pull players into a different crime story with each play.


Each player chooses one of eight Detective characters, each with a unique ability. The game begins by reading a case introduction from the case book. A handful of lead cards are dealt to each player and the game begins.
Each round, an available clue card is chosen as the one players will attempt to get. Each clue card has a combination of 3-5 symbols — gun, cash, shot glass, etc. — which players must match by “chaining” their lead cards. Turns go quickly as players must either play a lead card, use their detective ability, or tap into a group resource called “Hot Tips” — tokens that give special actions.



During play, players are sometimes forced to drop out of the round, but the other players continue the attempt at getting the clue. An entire round can go by in a couple minutes. Some cards, called “Plot Twists”, have negative effects that make success more elusive. Each Plot Twist represents a challenge to the detectives — being tailed by some thug, questioned by the cops, hassled by newspaper reporters, or revealing some dark secret from their past.
As a team, players must manage their hand to get the clue’s symbols to the table. Conversing and interacting during play is not only encouraged, but essential to solving the case! If the players are successful, they get to read the clue and advance the mystery. If they fail, they lose one of their few bullets and eventually lose clues as well. The trick is that each play has to continue the investigation chain — it can’t break it. It’s a simple system that even new players can understand, yet rewards smart card play.



Once all the clues are obtained, it’s time to answer unique questions for the case. Players discuss their best solution, theories about how the crime was committed, who was lying, and who’s guilty. This part is where Deadline really shines, as players mull through the clues together. Did the cabbie’s alibi hold up? How could the murderer have exited through the window with no footprints in the snow?
The questions at the end of each case cover the culprit and motive, but there are also questions that are specific. Players might have to figure out why the bartender lied about the gun, or whether the lawyer was an accomplice, or why a pickpocket left the city. There are 3-4 critical questions and 2-3 bonus questions in each case.
Players collectively determine their best answers then read the solution to the case. There are answers and a wrap-up explaining the details of each mystery. If they played well and successfully answered all of the questions, players are declared Master Detectives!




Deadline celebrates story-driven noir mysteries, delivers clever cooperative card play, and wraps up in about an hour. It scales exceedingly well for 2-4 players and uniquely encourages working together to solve the most baffling crimes. At the end of the game, whether they figured it all out or muse at how they missed the critical (but now obvious) clues, players are sure to be anxious to play again in the hard-boiled tradition of the best mystery novels!
Designed by A. B. West and Dan Schnake, and featuring the illustrations of Glen Orbik and Tom Babbey, Deadline will be available in friendly local game stores in June.

segunda-feira, 22 de maio de 2017

Rise of the Dungeon Master - Gary Gygax and the Creation of D&D


Se você é aficcionado em jogos ao estilo medieval, role playing games e afins, não pode deixar de conhecer este livro.

Gary Gygax foi o criador de como entendemos e vivenciamos as histórias dos mais famosos RPGs do mundo:

Dungeons & Dragons

Essencial para todas as idades, e leitores, iniciantes e mais ainda para os veteranos.

Rise of the Dungeon Master - Gary Gygax and the Creation of D&D
By award-winning journalist and author David Kushner and American Israeli cartoonist and illustrator Koren Shadmi, Rise of the Dungeon Master tells, in graphic form, the story of Gary Gygax, co-creator of Dungeons & Dragons, one of the most influential games ever made. Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax, an imaginative misfit, escaped into a virtual world based on science fiction novels, military history, and strategic games like chess. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game, determining the rules and inventing the signature 20-sided dice. With D&D, Gygax created the kind of roleplaying fantasy that would fuel the multi-billion dollar video game industry, and become a foundation of contemporary geek culture.

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sexta-feira, 5 de maio de 2017

RPG - Pathfinder Adventurer´s Guide


Pathfinder Roleplaying Game: Adventurer's Guide (PFRPG)

Paizo Inc.







Being an adventurer is a dangerous line of work, but the rewards are well worth the risk. The smartest adventurers never go it alone—they not only bring allies to help explore the dangerous reaches of the world, but also seek aid in the form of support, supplies, and secrets from powerful organizations. With such a group to serve as a guide, an adventuring party's chances for success have never been better!
Pathfinder RPG Adventurer's Guide presents several such organizations, each with its own suite of benefits and boons to grant those affiliated with it. Designed for the Pathfinder Roleplaying Game and drawing upon the rich traditions of the official Pathfinder campaign setting, this indispensable guide for adventurers provides a wealth of new character options for your game.
Pathfinder RPG Adventurer's Guide includes:
  • Details on 18 different organizations that use adventurers to further their goals, including the law-enforcing Hellknights, the sinister assassins of the Red Mantis, and of course, the world-renowned Pathfinder Society itself.
  • A wealth of new player options, including feats, spells, magic items, prestige classes, archetypes, and new abilities and powers for a wide range of classes.
  • Rules and advice on how to incorporate the new options found in this book into your own game, whether it takes place in the official Pathfinder campaign setting or in a world of your own choice or design.
  • Notes on the movers and shakers of each organization—nonplayer characters who can come alive in your game as allies and advisors for the player characters.
  • AND MUCH, MUCH MORE!
ISBN-13: 978-1-60125-938-7