Blog Especializado em Jogos Modernos e Colecionáveis RPG - Jogos de Tabuleiro - Jogos de Estratégia - Card Games - Colecionáveis (Facebook) = www.facebook.com/giantheroes (Twitter) =twitter.com/giantheroes (Site) = www.giantheroes.com.br (Instagram) = @giantheroes
quarta-feira, 9 de novembro de 2022
Visite nosso Espaço de Colecionáveis Geek e Cultura POP!!! Está sensacional!!!
segunda-feira, 31 de outubro de 2022
Dados Importados da CHESSEX E Q-QWORKSHOP (NOVA PARCERIA GIANT HEROES)
Uma infinidade de cores e kits para você escolher!
quarta-feira, 5 de outubro de 2022
Recebimentos de Produtos da Semana 23 a 29 de Setembros nos Distribuidores dos EUA
quinta-feira, 8 de setembro de 2022
Blade Runner RPG pela Free League Publishing
A Free League Publishing estará lançando após sua campanha bem sucedida no Kickstarter, estará lançando ao público gamer que adora um role playing game (jogo de interpretação de papéis!) o novo jogo com a temática NOIR de Blade Runner , O Caçador de Andróides.
segunda-feira, 11 de abril de 2022
Nova Parceria de Negócios em RPG (Dados para RPG) - Q-WORKSHOP
segunda-feira, 4 de abril de 2022
FREE LEAGUE OFFERS 'DEATH IN SPACE'
The Death in Space RPG is set in the Tenebris system, a region of space rich in precious gems that was torn apart by war. The setting blends tropes from dark 1980s science fiction movies and classic Westerns, with players assuming the role of “blue-collar” explorers and laborers trying to strike it rich on a dangerous frontier dominated by forces beyond their control.
The game system is designed to be rules-light and easy to learn while providing players and gamemasters plenty of opportunities to customize their playing style. In addition to the game rules and setting information, the core rulebook includes guidelines for creating custom spacecraft and stations and resolving confrontations between ships and boarding actions, rules for gathering spare parts and maintaining systems on board a ship or station, more than 40 tables for generating flavor for the setting, and an introductory scenario. MSRP is $31.84.Click Gallery below to see sample pages from the book.
Death in Space was designed by Christian Plogfors and Carl Niblaeus of Stockholm Kartell, the studio behind the upcoming CY_BORG role playing game (see “Rage Against a Dystopic Future in ‘CY_BORG’”). It will be published under the Free League Workshop sub-label and distributed by Free League Publishing.WIZKIDS REVEALS MONSTER PACKS FOR 'D&D NOLZUR’S MARVELOUS MINIATURES'
These new unpainted monster miniatures are highly-detailed figures that arrive primed and ready to paint out of the box. They have deep cuts for easier painting, and come in clear packaging. Some miniatures come with translucent parts.
Wave 18 of Monster Packs will include the following products:
- D&D Nolzur's Marvelous Miniatures: Duergar Fighters (MSRP $4.99)
- D&D Nolzur's Marvelous Miniatures: Grungs (MSRP $4.99)
- D&D Nolzur's Marvelous Miniatures: Mind Flayers (MSRP $4.99)
- D&D Nolzur's Marvelous Miniatures: Yeth Hound (MSRP $4.99)
- D&D Nolzur's Marvelous Miniatures: Nothics (MSRP $4.99)
- D&D Nolzur's Marvelous Miniatures: Yuan-ti Abomination (MSRP $4.99)
- D&D Nolzur's Marvelous Miniatures: Harengon Brigands (MSRP $4.99)
- D&D Nolzur's Marvelous Miniatures: Beholder Variant (MSRP $8.99)
- D&D Nolzur's Marvelous Miniatures: Modrons (MSRP $8.99)
- D&D Nolzur's Marvelous Miniatures: Fire Giant (MSRP $14.99)
WizKids also unveiled five new D&D Nolzur's Marvelous Miniatures Character Packs for release into retail in July 2022 (see "Character Packs").
INVESTIGATE LOVECRAFT-INSPIRED CASES IN 'BUREAU OF INVESTIGATION'
Bureau of Investigation is an investigation game set in the Cthulhu mythos. Players will be looking at strange cases that take place in the U.S. during the 20s that involve unspeakable threats from Elsewhere. The game's mechanics are based on the Sherlock Homes Consulting Detective System, which was released in the U.S. in July 2020 (see "'Sherlock Holmes, Consulting Detective' to U.S. Trade").
The game box contains a map of London, 3 additional maps, an envelope with 12 clues, 5 case booklets, 10 newspapers, a London directory, and a rulebook. This game is for one to eight players, ages 14 and up, and plays in 90 minutes. It will retail for $45.00.
quarta-feira, 30 de março de 2022
Exclusive: Chris Pine Calls 'Dungeons & Dragons' Movie a Mix of ‘Game of Thrones’ and ‘Princess Bride’
Every Dungeons & Dragons player knows that a good adventure must have its fair share of thrills, surprises, and good laughs. And according to star Chris Pine, that’s exactly what we are getting in Paramount’s upcoming film adaptation of the beloved RPG franchise. During an exclusive interview for All the Old Knives with Collider's Steve Weintraub, Pine talked about what fans can expect from the highly-anticipated film, revealing the unexpected influences that directors John Francis Daley and Jonathan Goldstein are using in their take on the franchise.
Starring top-class Hollywood adventurers such as Pine, Michelle Rodriguez, Justice Smith, Sophia Lillis, and Regé-Jean Page, the new Dungeons & Dragons film is sparing no expense to bring the beloved RPG franchise back to the big screen. As it should, since the Dungeons & Dragons adaptation starring Jeremy Irons, Marlon Wayans, and Thora Birch was a complete flop, despised by critics, the audience, and players alike. When asked if he could give some more details about the new adaptation, Pine did his best to keep the movie’s plot a secret. The star, however, revealed some exciting details about the film’s tone. In Pine’s words:
“Oh man. Well, what I will say is we had a hell of a fun time making it. There was a lot of laughs. The way that I've been describing it, it's like Game of Thrones mixed with a little Princess Bride, just a smidge of Holy Grail; it's somewhere in that ballpark. It's a lot of fun. It's got a lot of thrills. It's poppy, it's eighties heartfelt, there's a bit of Goonies in there. My character, he's the ultimate party planner. I think it's going to be really good. I mean, who fucking knows, but I think we got a good shot and John and John are killer guys. They know comedy and they know heart and we had a great cast and we had a good time making it. And that's all you can ask for.”
It makes sense for the new Dungeons & Dragons to be inspired by The Goonies. The tabletop RPG was first published in 1974 but had its biggest boom in the 1980s. So it’s no wonder productions set in that decade, such as Stranger Things, tend to use the game to reproduce the period’s trends correctly. It’s also somewhat expected that the new film has drawn some inspiration from Game of Thrones, as the dragons are the true A-listers of the cast. Besides that, a good Dungeons & Dragons campaign always features distant kingdoms, wars, betrayals, and everything in between.
Now, the reference to Monty Python and the Holy Grail is a little surprising. Even though the British comedy group’s film is a classic medieval adventure, Holy Grail is also a collection of sketches using the absurdity of King Arthur’s journey to make the audience laugh. We were not expecting the new Dungeons & Dragons film to be a comedy. However, if you want to make jokes, you can’t go wrong by mimicking Monty Python. Finally, there’s the Princess Bride inspiration. And that one is wacky! We are unsure how the Dungeons & Dragons film will mix romantic comedy, family-friendly adventure, and epic war drama. But we are indeed intrigued to see the result of this bold multiclass project.
Dungeons & Dragons is set to premiere on March 3, 2023
terça-feira, 29 de março de 2022
LIVE YOUR LEGEND IN 'BARDSUNG'
Today, we'll be catching up with Steamforged's Lead Designer, Sherwin Matthews, to learn more about Bardsung, and the long journey that led to its creation.
Hey Sherwin! Tell us about yourself and the inspiration behind Bardsung: Legend of the Ancient Forge?
My name is Sherwin Matthews, and I worked with Mat Hart, Richard August, and Fraser McFetridge to design and bring Bardsung: Legend of the Ancient Forge to life.
Bardsung is something we’ve wanted to create for a long time: an idea that bubbled away in the background over the years as we worked on other projects. Our inspirations would probably be too many to mention.
We wanted to not only celebrate the old games we enjoyed when we were first discovering tabletop games, such as the Fighting Fantasy choose-your-own-adventure books, and tabletop games like HeroQuest, Key to the Kingdom, and Dark World, but also our shared love for roleplaying games and the universes they create. Then we added a sprinkle of tabletop miniature game mechanics to really polish off the experience with exciting and impactful gameplay.
Bardsung is exactly what you might expect from such a heady mix. A tabletop game with deep gameplay where players explore sprawling dungeons in search of fortune and glory, and an immersive story that offers meaningful decisions that will shape the course of the campaign and evolve the game.
This is a really tough question — there’s so much for people to enjoy! I think for me it’s definitely the story. Not just the main narrative, but all of the smaller side quests and interactions.
Bardsung’s scope is massive. There are four different endings and over thirty separate locations to explore in the core game alone. And because the game evolves based on player decisions, each playthrough will be completely unique, with the players encountering different characters, enemies, events, and locations each time.
If players want to see every enemy and location, they’ll have to play through the campaign several times over. Each time they do, they’ll learn something new about the Ancient Forge and Bardsung world. There are a lot of easter eggs and hidden narratives in there to find!
What do you recommend for players picking up their first big box game like Bardsung?
I think my best advice would be to just buckle up and enjoy the ride. Bardsung and other games like it are best enjoyed as a journey, where the players can lose themselves in immersive worlds and tell the stories of their characters.
That journey begins from the moment you open the box and read the cover sheet, then builds as you attempt your first encounters and the narrative text sinks its hooks into you - and doesn’t let go until the final dice lands, and the final word is read aloud.
There’s a real magic and sense of reward with that type of experience — it’s what keeps players coming back to their favorite games and the genre, time and time again. I’ll admit that I’m actually envious that I don’t get to experience Bardsung myself for the first time!
During playtesting, do you have a favorite memory or moment that stood out for you?
Phew — there are a lot that come to mind! I think it might have to be some of the interactions we had when we were creating the heroes.
Each hero in Bardsung belongs to a set path, which is like a martial discipline, or a class in a traditional roleplaying game. This informs the type of gameplay they specialize in, and helps focus players who might not be too familiar with how to build a character.
But one of the most exciting parts of Bardsung’s experience system is that characters are free to develop skills from any path they want, giving players complete freedom to customize their character how they see fit.
For a while during playtesting, we didn’t share this with the external groups, while we were getting the core abilities locked — and then, when we were ready, we dropped the bomb and told our testers that they didn’t have to stay on path when levelling up.
The emails and gameplay experiences we received immediately after that update were quite the sight to see, I assure you!
What can you tell us about working with guest authors? How was it bringing their ideas and stories into the game?
Working with our guest designers was a privilege — they’re all extremely talented people, and each brought a wealth of different ideas and experience to the table. Adapting their concepts to Bardsung’s game engine was very enjoyable, and never once felt like a challenge; partly because of the flexibility of the engine, but also because each guest designer was so versatile.
I think our audience is going to have a lot of fun exploring the universes that we’ve created together. Each adventure really feels like it captures the essence and presence the guest designer is known for, and will be a completely unique experience!
What can players expect for the future of Bardsung?
Bardsung: Legend of the Ancient Forge is only the first entry in the Bardsung series. It establishes the world and its inhabitants, and teaches the players a little about its cultures and history, but there’s so much more to discover.
Like any good series, we’re extremely excited about building on these foundations and exploring this universe some more.
Players should definitely be looking forward to where our path leads us next, meeting new heroes and villains, and finding out more about not only the setting’s ancient world and history, but also how the new world is emerging and changing around their characters…
Inspire the songs. Live your legend. Become Bardsung.
CORVUS BELLI ANNOUNCES 'WARCROW'
Warcrow is a fantasy universe that has different nations that must decide what part they will play in shaping the world. It is a new IP and will have its own background and rules. Thus far, Corvus Belli has announced two product types: Warcrow Adventures and Warcrow Wargame. Warcrow Adventures is a dungeon crawler and Warcrow Wargame is a miniatures battle game that will premiere at Gen Con 2023.
Corvus Belli also recently announced Infinity: Raveneye, a new rulebook book for Infinity miniatures game (see "'Infinity: Raveneye'").
ASMODEE WILL RELEASE 'AZUL: QUEEN'S GARDEN'
In Azul: Queen's Garden, players are headed back to the palace of Sintra. King Manuel I has commissioned the construction of an extraordinary garden for his wife, Queen Maria of Aragon, and the players must be up to the challenge of arranging plants, trees, and ornamental features. This is another game in the Azul series (see "'Azul: Stained Glass of Sintra'") that features its unique drafting mechanics. The player with the best garden will win the Queen's blessing at the end of the game.
quarta-feira, 23 de março de 2022
WIZARDS OF THE COAST REVEALS NEW ANTHOLOGY OF STANDALONE 'D&D' ADVENTURES
Journeys through the Radiant Citadel features 13 short, stand-alone D&D adventures for character of level 1 through 14. The adventures all tie-in to the Radiant Citadel, a magical city on the Ethereal Plane. This book also debuts 11 new monsters, and can be run as part of a larger campaign in the D&D multiverse.
This hardcover book will retail for $49.95.
WotC also recently released D&D Critical Role: Call of the Netherdeep campaign book (see "'Critical Role' Campaign").
WIZKIDS UNVEILS NEW FOUR FANTASY 'DEEP CUTS' MINIATURES PACKS
This latest wave of WizKids Deep Cuts packs feature staple figures for fantasy encounters such as skeletons and zombies. These packs come with highly detailed figures that are primed and ready to paint. As usual, the miniatures in these packs include deep cuts for easier painting, and are packaged in a clear and visible display format.
The packs in this wave include:
- WizKids Deep Cuts: Zombies (MSRP $4.99)
- WizKids Deep Cuts: Skeletons (MSRP $4.99)
- WizKids Deep Cuts: Giant Spider (MSRP $8.99)
- WizKids Deep Cuts: Rowboat & Oars (MSRP $14.99)
WizKids also unveiled D&D: Daern's Instant Fortress Table-Sized Replica for release into retail in July 2022 (see "'D&D: Daern's Instant Fortress Table-Sized Replica'").