segunda-feira, 7 de março de 2022

WIZARDS OF THE COAST PREVIEWS 'MAGIC: THE GATHERING' 'STREETS OF NEW CAPENNA'

 



Wizards of the Coast previewed Streets of New Capenna, a new booster set for Magic: The Gathering, which will hit the streets on April 29, 2022.

This is the first Standard set to release for FLGS at prereleases prior to a digital release since the mainstream launch of MTG Arena (see "Digital Release"). New Capenna is a city run by five families (Obscura, Maestros, Riveteers, Cabaretti, and the Brokers) that has an art-deco fantasy noir feel to it. The city, itself, exudes power and luxury while having a seedy underbelly of corruption.

The product line features the usual Draft, Set, and Collector Boosters as well as a Japan-exclusive 10-Set Booster Display. This line will also have Bundle, that includes an alternative art promo card and spindown die, and five different Theme Boosters, one for each of the five families that run the city. For prereleases, WotC will offer up five different Prerelease Packs tailored toward each of the families.  

The set will also showcase the five families in a Commander Deck for each. These Commander Decks will also include a new Collector Booster Sample Pack, which has two cards that could be pulled out of a Collector Booster pack. As for the card treatments included in this set, there will be few different versions of cards available in packs, including borderless cards, skyscraper treatments, and golden age treatments. Packs will also contain full-art art deco basic land.



#magicthegathering

#streetsnewcapenna

#cardgames

#tcg

#jogodecartas


ASMODEE WILL RELEASE 'GOLEM' INTO U.S. RETAIL

                                                    


Asmodee will release Golem, a new engine-building game by Cranio Creations, into U.S. retail on April 15, 2022.

This game fantasy Renaissance game was designed by Simone Luciani, Virginio Gigli and Flaminia Brasini, the same team that designed Lorenzo il Magnifico (see "'Lorenzo il Magnifico' Returns"). The game is based on a 16th century legend about a clay creature that Rabbi Loew animated to protect the people in the Prague ghetto. Players take on the roles of rabbis who create similar creatures to police their neighborhoods.

The game plays out in four rounds that consist of seven phases each. At the beginning of each round, players place marbles into a 3D synagogue and then play out their turn accordingly, which includes actions like activating their golems, getting resources to build new golems, performing spells, and more. Players score points for active or buried golems, artifacts, books, goal cards, and how their personal board develops.

This game is for one to four players, ages 13 and up, and plays in 120 minutes. It will retail for $79.99.

#boardgames

#jogosdetabuleiro

#golem

#asmodee

FREE LEAGUE REVEALS 'MORK BORG CULT: HERETIC' AND 'GM SCREEN'

 



Free League Publishing revealed Mork Borg Cult: Heretic and GM Screen for release on April 12, 2022.

Mork Borg Cult: Heretic is an RPG expansion book that features new creatures, classes, and optional rules for use with Mork Borg RPG (see "Blackened Artpunk RPG"). The new book  comes with four new adventures: "Nurse the Rot," "Graves Left Wanting," "Sepulchre of the Swamp Witch," and "Bloat". It also includes game generators that allow players to create their own in-game cults.


The 
Mork Borg GM Screen has five panels, printed in gold metallic ink on one side and neon yellow on the other. The GM facing side features tables and rule summaries for quick reference. The player-facing side has artwork depicting various important characters.



#rpg
#roleplayingames
#morkborg
#freeleague

GREATER THAN GAMES LAUNCHES 'SENTINELS OF THE MULTIVERSE: ROOK CITY RENEGADES

 



Greater Than Games launched Sentinels of the Multiverse: Rook City Renegades, a new expansion to Sentinels of the Multiverse: Definitive Edition, on Kickstarter.

Sentinels of the Multiverse: Rook City Renegades expands the recently-released Sentinels of the Multiverse: Definitive Edition (see "'Sentinels of the Multiverse Definitive Edition'"). It adds new heroes, villains, and environments to the core game. The new expansion also introduces a new game mechanic with "Suddenly!" cards, which can be played instantly and have effects that shake up the gameplay. Certain effects can also give cards in players' hands the "Suddenly!" keyword.

The Kickstarter is fully funded at $249,642 with 3,392 backers (about $74 per backer). This Kickstarter is projected to be delivered in January 2023.


#boardgames

#jogosdetabuleiro


domingo, 6 de março de 2022

POKEMON TCG' PRODUCT RELEASE CALENDAR 2022

 

This calendar tracks the release dates of Pokemon TCG sets published by The Pokemon Company International. The calendar begins with releases coming out in January 1, 2022 and runs till January 1, 2023 (this is a running article that will be located in the Calendar section.


Q1 2022 Releases

Pokemon TCG: Sword & Shield - Brilliant Stars
Release Date: February 25, 2022

The Pokemon Company International will release Pokemon TCG: Sword & Shield - Brilliant Stars, a new expansion set (see "'Brilliant Stars'").

Pokemon TCG: Stacking Tins
Release Date: February 25, 2022

The Pokemon Company International will release Pokemon TCG: Stacking Tins into retail (see "More New Tins").

okemon TCG: Collector Bundle Spring 2022
Release Date: March 25, 2022

The Pokemon Company International will release Collector Bundle: Spring 2022, for Pokemon TCG, into retail in spring 2022 (see "Bundle and Tins").


Q2 2022 Releases

Pokemon TCG: Mini Tins
Release Date: April 8, 2022

The Pokemon Company International will release Pokemon TCG: Mini Tins into retail (see "More New Tins").

Morpeko V-Union Special Collection
Release Date: April 8, 2022

The Pokemon Company International will release Morpeko V-Union Special Collection, for Pokemon TCG, into retail on April 8, 2022 (see "Assemble Morpeko V-Union").

Pokemon TCG: Lucario VSTAR Premium Collection
Release Date: April 8, 2022

The Pokemon Company International will release Pokemon TCG: Lucario VSTAR Premium Collection into retail on April 8, 2022 (see "New Boxed Set"). 

Pokemon TCG: V Heroes Tins
Release Date: April 22, 2022

The Pokemon Company International will release V Heroes Tins, for Pokemon TCG, into retail in spring 2022 (see "Bundle and Tins").

Pokemon TCG: Poke Ball Tins
Release Date: May 6, 2022

The Pokemon Company International will release a new wave of Pokemon TCG: Poke Ball Tins on May 6, 2022 (see "'Poke Ball Tins' Incoming").

Pokemon TCG: Arceus V Figure Collection
Release Date: May 6, 2022

The Pokemon Company International will release Pokemon TCG: Arceus V Figure Collection into retail on May 6, 2022 (see "Arceus V Figure Collection").


For more information on Pokemon TCG products, check out ICv2's Pokemon TCG 2021 release calendar (see "'Pokemon TCG' Release Calendar for Q3 and Q4 2021").   





WIZKIDS WILL RELEASE TWO MORE 'D&D NOLZUR'S MARVELOUS MINIATURES: PAINT KITS

 


WizKids will release two new Dungeons & Dragons Nolzur's Marvelous Miniatures: Paint Night Kits in Q2 2022.

Paint Kit - Oni and Paint Kit - Hellwasp are all-in-one paint kits that allow retailers to participate in WizKids' Paint Night Events. These kits come with access to a step-by-step painting tutorial by Den of Imagination for stores to share with their customers. Each kit contains a single miniature (Oni or Hellwasp), 12 Vallejo paint colors, 2 brushes, a water pot, and a blister pack that can be turning into a palette.

Paint Kit - Hellwasp will come out in May 2022, and Paint Kit - Oni will release a month later in June 2022. Each kit will retail for $19.99.

WizKids also unveiled D&D Frameworks: Paint Event Kit - Drider, which will hit stores in May 2022 (see "'D&D Frameworks: Paint Event Kit - Drider'").

Conheça mais dos jogos da Wizkids em www.giantheroes.com.br


ARCHON STUDIO WILL RELEASE "WOLFENSTEIN: THE BOARD GAME"

 



Archon Studio will release Wolfenstein: The Board Game, which is based on the classic first-person shooter video game, on March 31, 2022.

In this new miniatures board game, players are headed into the original Castle Wolfenstein to take out Adolph Hilter. This game is based on the video game developed by id Software and published by Apogee Software and FormGen in 1992. The rights to the video game came under the Bethesda Softworks umbrella in 2009 when they bought id Software, and Bethesda is now owned by Microsoft (see "The Dragonborn Comes To Microsoft Corporation"). The miniatures board game has players teaming up to sneak past Nazi guards and work as a team of skilled heroes to uncover the castle's secrets.

The base game comes with a rulebook, a mission book, 6 hero models, 45 enemy models, 4 Boss models, 8 map tiles, 8 corridor tiles, 182 various cards, 190 tokens, 12 custom attack dice, 4 dashboards, 14 plastic doors, 4 plastic barricades, a Hazard tracker, and a Round tracker. It supports one to four players, ages 14 and up, and plays in 60-90 minutes. 


This game will retail for $120. 

(No Brasil o jogo deve custar no site da Giant Heroes Games www.giantheroes.com.br, próximos a R$ 800,00)


MODIPHIUS ANNOUNCES 'AGENTS OF DUNE CAMPAIGN EXPERIENCE BOX SET

 


Modiphius Entertainment announced Agents of Dune Campaign Experience Box Set, for Dune: Adventures in the Imperium RPG, which will release in June 2022.

The Agents of Dune Campaign Experience Box Set is an entry level set for the Dune: Adventures in the Imperium RPG. This box has everything players need to dive into the Dune universe and play a game. It contains a 116-page adventure along with two 50-card decks that have information on NPCs, Assets, and Traits for use during play. The box also comes with 5 character folios, 3 handouts, 4 zone maps, 54 tokens, 2 trackers, and 5 custom d20 dice.

It will retail for $82.00. No Brasil, Deve ser considerado o preço próximo a R$ 450,00 no site da Giant Heroes Games www.giantheroes.com.br

Modiphius Entertainment also announced Dune: Adventures in the Imperium Core Rulebook Imperial Edition, a custom-bound, handcrafted edition of the RPG core book (see "Core Rulebook Imperial Edition").


Para mais Role Playing Games importados incríveis, acesse o site www.giantheroes.com.br

Shadowrun Sixth World Core Rulebook - Seattle Edition by Catalyst Game Labs

 


              Shadowrun Sixth World Core Rulebook - Seattle Edition
                                        by Catalyst Game Labs

 Shadowrun, Sixth World Seattle Edition: Easier to Play and Seattle-Based

I’ll be honest - as a game line developer, reprints are usually not the most exciting part of my job. They typically involve clerical work—assembling corrections found since the book was released, making sure everything is ready to go in the right place, and sending it off.

The newest printing of Shadowrun, Sixth World was different, because it provided more chances for fun and creativity than the normal reprint. This came in two ways: rules updates and Seattle content.

This immediately brings up a question—why is there Seattle content in the reprint? This came about as we had discussions in Catalyst about what we could do to make the reprint a little extra special. We settled on one critical condition right away: No matter what we did with the reprint, it couldn’t alter the page count of the core rules. Shadowrun, Sixth World has about a dozen books following it in the line, and all of them have page references to the core book. If we altered anything, then we’d be creating confusion with any new books we’d come out with (which would probably have references for the reprint) as well as old books (whose page references wouldn’t work for the reprint). That was clearly unacceptable. Whatever special elements we wanted to add, it had to keep the core pages unchanged.


Around the time we were thinking about the reprint, we were also working on the Seattle core book for Shadowrun, Sixth World, which will be called Emerald City. That meant my mind was thinking about Seattle in detail. One new feature of Emerald City is that the write-ups of each district have qualities for characters that came from those places to help people build characters with local flavor. From there, I thought about other content that could also provide Seattle flavor. The core rulebook has contacts for the player characters; we could add Seattle-specific contacts. We could also put in some plot hooks for stories that could involve those contacts. And, of course, we could add some gear and Seattle-specific rules, because what shadowrunner doesn’t like new toys?

What does a runner in Seattle need? Rain gear, for sure, so we added water-repellent coating, a ballistic hood, and a cloak. Seattle-area runners could also use some help navigating the massive sprawl, so we developed the mapmaster system to help runners find their way around even if they don’t have Matrix access.

We also thought about a way to represent the fact that in the Sixth World, Seattle is a shadowrunning capital, a place where the best of the best make their name. Special rules for Reputation and Heat help characters get the respect they deserve for running in such a challenging spot.


Then we thought about the flavor, art that would help convey the feel of the city. One of our favorite newer images went on the cover, of course. Then, to finish off the book, we included a new short story to depict the twists and turns of running in Seattle.

Altogether, that was sixteen pages of new content. We placed it in the back of the book so it wouldn’t interfere with pagination, and we were ready to go.

One thing in particular I was excited about was the chance to give this treatment to other cities of the Sixth World. Next time we need a reprint, we’ll pick a new city. Hong Kong, Berlin, Neo-Tokyo—there are plenty of possibilities. We’re looking forward to seeing what other parts of the Sixth World we get to explore, and how we can make special books for people who want rules for their favorite corner of the Sixth World.


Along with the Seattle content, we had rules updates. All sets of errata, including some not yet released, were put into this book. The newest set is a little different from previous ones, as it’s the result of more time spent with the game and some reflection about changes, we could make to improve the game without disrupting the overall feel and flow.

One examples of this is the change to hydraulic jacks. It’s a relatively minor thing, as hydraulic jacks are not the most common piece of gear runners use, but it shows some of the thinking that goes into these changes. Any time a runner is getting an advantage, we have to look at what to change to reflect that advantage. In the original book, hydraulic jacks cost 2,500 nuyen per point of rating, and their benefit is that they provide an extra die for each point of their rating. This is not an overly expensive item, and the cost is well under other cyberware that give dice pool bonuses, so it seems reasonable.


But then it gets complicated. The cost is actually higher - because no one can get by with one jack- you need two, one for each leg, or you’ll find yourself going sideways a lot. And second, a dice pool bonus is especially good for items used in opposed tests (like weapons) because every die helps, but they can be less useful on tests that are usually made against a threshold, as is the case with jumping. Shadowrun’s D6-based mechanic means each die hits one-third of the time, so each die is worth approximately 0.3 hits. In other words, if you got rating 1 hydraulic jacks, you would gain extra jumping distance one of of every three rolls.

That really doesn’t seem worth it. So, we made a simple change—the hydraulic jack doesn’t increase the dice pool by one, it lowers the threshold by one. That, in essence, gives the player a bonus hit every dice roll—three times better than the dice-pool bonus. The jacks will usually have an effect, which is appropriate if you decide to build something like that into your cyberlegs.


Those are just a few of the changes made to the book. I look forward to people having the chance to pay with a smoother version of an already-streamlined system, and I hope lots of people dive in and have fun in the shadows!

Jason M. Hardy is the Shadowrun line developer for Catalyst Game Labs and the designer of Our Cartoon President: The Game. He also developed the initial structure of MechWarrior: Destiny and co-developed a new rules system set to debut in 2022.

#shadowrun

#catalystgamelabs

#rpg

#roleplayingames


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sábado, 29 de janeiro de 2022

Novidades no Catálogo de Roleplaying Games na GIANT HEROES GAMES

 Olá Pessoal!

Depois de um longo período sem postar aqui, vamos colocar algumas imagens dos produtos da linha de RPG (Roleplaying Games) que foram adicionados recentemente na nossa loja virtual www.giantheroes.com.br

Faça-nos uma visita e surpreenda-se com novidades e jogos exclusivos que só nossa loja tem!

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