sábado, 12 de março de 2022

Relançamento de Galaxy Trucker da CZE Editions - O Clássico está de volta!!!

 


Galaxy Trucker returns for an explosively good time!

Imagine frantically assembling a spacecraft out of sewer pipes, then rocketing dangerously across the cosmos in hopes of making it to your destination with at least some of your ship intact. In Galaxy Trucker, victory is measured by whether or not you can crash your steaming wreck of a ship across the finish line with at least one credit still in hand. That’s no simple task in a galactic trek full of meteors, pirates, and other unpredictable hazards poised to send pieces of your craft, crew, and cargo hurling through the depths of space.

Since it originally launched back in 2007, Galaxy Trucker has been translated into 13 different languages and seen numerous expansions. It’s been a wild journey, and we’re thrilled to be embarking on the next stretch of this grand adventure with the beautifully updated re-launch edition later this summer!




New to Galaxy Trucker? No sweat.

In this fast and goofy family game, 2 to 4 players begin by simultaneously rummaging through the common warehouse, frantically trying to grab the most useful component tiles for building their spaceship—all in real-time.

Once the ships are launched, players encounter dangerous situations while vying for financial opportunities—each hoping to gain the most valuable cargo and finish with as much of their ship still intact as possible. Of course, that's easier said than done, since many hazards will destroy pieces of your ship, leave crew members stranded in space, or slow you down.

The goal is to make a profit (or at least to survive the trek). Players earn credits by delivering goods, defeating pirates, having the best-looking ship, and reaching their destination before the others.

It’s an explosive fun time filled with chaos and delight.

For designer and CGE co-founder Vlaada Chvátil, the original concept for Galaxy Trucker came from a desire to minimize downtime and craft a faster-paced gaming experience. “Back then, there were not many real time games, except perhaps a few simple and light reflex-based ones,” he says. “At that time, I was a bit tired of downtime caused by analysis paralysis, so I toyed with an idea for a game where the speed of a decision is as important as the quality of that decision.”

Vlaada wanted to avoid rules evaluation during the real-time phase of the game—to keep decisions light and fast-paced, while eliminating the need to consult the rulebook and the potential for wrongly played rules. “Building clunky spaceships following very simple rules and then flying them through the galaxy as a kind of more adventurous scoring seemed to be a perfect fit,” he adds.




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