“It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories, instead of theories to suit facts.”
~ Arthur Conan Doyle, Sherlock Holmes ~
Sharpen your mind, for the dark mysteries that once stood before the great Sherlock Holmes are now yours to solve! Race to find the truth in the mysterious world of Watson & Holmes, a game of deduction and intrigue. Each aspiring detective will work alongside Sherlock Holmes in order to solve a series of mysterious cases.
By visiting locations, speaking with witnesses, and deciphering clues, you will come to your own conclusions about the investigation, independent of your fellow detectives (and their endeavors to sabotage your findings along the way). Once you believe you have all the facts, you must present your findings to the brilliant Holmes and the good Dr. Watson. Answering every question correctly will lead you to victory, though one misstep and you will be forced to retire from the case, leaving the remaining investigators to accurately interpret the clues before it`s too late!
Each of the thirteen cases included in Watson & Holmes provides the competing detectives with a collection of initial clues and information. The front of each case booklet indicates a card layout, forming the game board, while the back provides a short narrative, describing how the dynamic duo came to investigate the case and what little information they initially had to work with. With new and different locations to visit each and every time, none of the investigators will begin with any kind of advantage when tackling a new case.
To help you along the way is a ring of Holmes and Watson's trusted contacts, each with unique abilities to help you quickly and effectively solve the case. With abilities allowing you to claim useful tokens at times, pay fewer tokens at others, limit other players' abilities, or take on the unique skills their characters possess, these allies are invaluable assets in any investigation. These character cards may only be used once during the game, but some have lasting effects, and all of them can ultimately mean the difference between victory and defeat.
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